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Old 07-02-2013, 04:04 PM   #136
byzeil
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The way contract team option years, vesting options and incentives currently work they are potential exploits, especially in on-line leagues though they can give the human GM a huge advantage over the AI GM in solo leagues too. Player Options are OK.

Offering 1 or 2 Team Option years with large salaries (potentially very large) and $0 buyouts to jack up the overall value of the contract, vesting options with unreachable goals (1000 PAs or 700 IP), and unlikely incentives (a reserve INF winning MVP) are all potential exploits when negotiating contracts. From all appearances the AI looks at the values of those options and weighs them in deciding which contract to take even though the player is unlikely to ever see any of the money.

The simplest 'solution' would to be make each of these (Team Options, Incentives, Vesting Option) an option that the Commish can change in the setup and disallow any or all of them.

The more complex solution would be having configurable settings of some sort, like a minimum % buyout for a team option year, or a minimum vesting option based on the last 2 or 3 season for the player (say he averages 350 PA then setting a vesting option for some % of the 350 PA).

Coding the limits and such probably isn't just for a patch, maybe that is OOTP15 or something, but I'd like to at least be able to optionally turnoff the contract options until a more elegant solution is found.

Last edited by byzeil; 07-02-2013 at 04:13 PM.
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