06-10-2013, 11:20 PM
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#54
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
Originally Posted by beorn
Interesting. WAY back (maybe OOTP 2?) before there were online leagues, I played a ton on my own. I would sim by the week until late in the season, then, play out crucial games. I definitely came away with the sense that I was playing two entirely different games, that different tactics worked well, that different players played well, etc.
At the time, the game had a clutch rating for players, so I was unsure whether it was this mechanic kicking in, whether it was simming versus play-by-play, or just a small sample size.
Had not wondered about that issue for many years, but in a similar vein, I think Markus has some rather questionable "streak code" in the game. A player being "hot" or "cold" is not the game reporting on performance in the past few games, but rather a temporary under-the-hood change of rating... And I suspect that this same mechanic is used for injuries at a particular position, and for team performance over a period of time. Very hard to prove, but my experience makes me believe it to be true.
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I don't think it's anything other than me making better strategy decisions. I'd bet some cash that playing out games results in more wins for human players given a suitable sample size.
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