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Old 06-08-2013, 03:29 PM   #15
Ripamaru
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Join Date: Aug 2010
Posts: 76
Quote:
Originally Posted by beorn View Post
I think that this is already incorporated into the game, although I could not say if it is a strong enough factor.

However, if you create a test league and give yourself commish powers, try playing around with the pitches. A pitcher with more pitches will maintain his stuff rating in the starter's role better than a pitcher with fewer pitches.

As to stamina, I'm not sure. Notice that your contact did not seem to say there is no such thing as stamina. He said that stamina is not really the difference between a starter and a reliever.
How good of shape a player is in and his pitching style effect his stamina but what he said was that pretty much any pro pitcher could throw 6-7 innings without running out of gas, the difference between pitchers stamina is so small as to be insignificant. Scouts don't use it in evaluating pitchers.

If the scouts don't pay any attention to it then why should we? Why should it be in the game?

I do see that having more pitches helps in OOTP, but it isn't just having more pitches, it is also varying speed and location within those pitches and throw them consistently for strikes.

The only real difference between starter and reliever in OOTP most of the time is stamina and number of pitches. The second part they have right, but I see A LOT relievers in OOTP that have 3+ pitches with great stuff/control and only lack stamina, those pitchers start in real life.

Also control is used a central ability and not tied to individual pitches, this is not how it really is. Some pitchers have great control with all their pitches but very few. The ability to hit the right spot consistently varies between pitches.

Most relievers can control one or two pitches consistently and other pitches are hit and miss. Starters can generally control more pitches which allows them to keep hitters off balance on the 2nd/3rd/4th time through the order.

There needs to at least be a stuff/movement/control rating for each pitch. The rating of the pitches now seems to be only tied to stuff. One rating for a pitch doesn't accurately portray the reality of it. A pitcher may have amazing velocity or wicked movement on a pitch but not be able to control its location consistently. This is extremely common with relievers secondary pitches. That is part of why they go to the bullpen.

You see players in real life who struggle in the rotation and end up in the bullpen. They didn't suddenly not have the stamina to start, they couldn't pitch well enough to leave them out for 5+ innings but may be able to go one time through the order.


The lone exception in modern days is the closer, who a lot of times could start., but teams decide they have more value as a closer. I think this is folly myself as I don't believe in the one inning closer as a good real life strategy but that is beside the point.


I would do away with the stamina rating, add a rating for the ability to make adjustments and have Stuff/Movement/Control for each pitch.
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