Not sure how importing guys from past years to modern day or expansion teams has anything to do with what I'm discussing but okay, Orioles1966
My main point or worry is just
how much difference there is. For a season like 1983 where teams scored well above 315+ goals on the year, to have a simulation struggle to have teams score more than 210 goals (almost 100+ goals LESS) is deeper than just not being exact or anything of that nature.
I understand that scoring is being tweaked and such but at heart, I'm a historical player and simmer. I love seeing guys overachieve/underachieve based on how they performed in real life. I'd love to see Cam Neely/Adam Oates/Ray Bourque in a run & gun Oilers type system.
Where I'm coming from is that something is wrong with the scoring and I'm legit not sure if it's due to the scoring being "set" for modern day playing settings or if it's an issue with the ratings/positions as shown with how dominant the goalies in particular were.
The only comparison I could make is: You start an MLB Season in 2001 with guys hitting 50+ HRs and getting 130+ RBIs. Then you sim the entire season and your leading HR slugger tops out at 24 HRs with 77 RBIs while the pitchers are putting up ERAs similar to peak Sandy Koufax or Bob Gibson. There would be something more than just, "We don't need the seasons to be exactly the same!!"