05-18-2013, 01:20 AM
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#39
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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For those who are having doubts or trying to understand what exactly this version is or is not. I posted this in the beta forum.
I DO NOT speak for Paul, TB or OOTPD in any way. But Paul did confirm that my understanding of the matter is close to being correct.
My post was in response to this
Quote:
I know the purpose of 2.6 is to get TB to the new platform and then build towards 3.0 from there.
But, in judging from the feedback in the forums I think it might be a good idea, if possible, to include a couple of small new features to keep people interested as reception to 2.6 seems to be lukewarm at this point.
I have spent too many hours to count on this game, including the commentary, testing etc and I do not want to see it die from apathy.
Again, I don't know logistics, but here are a couple of suggestions for new things that would go a long way to rekindling interest in the game and towards 3.0 if it is possible to add them.
1-Tracking career earnings for fighters (This would also entail fixing the purses, which now show $0.00 for fights held before a certain point in time)
2-Adding 20 round fights
3-Add the option for aging to take place based on random spans of years as an alternative to number of fights (1-2 years beg, 1-3 years pre, 2-8 years prime, etc)
4-Ability to edit ranking criteria in game
5-Ability to autoschedule entire cards in the scheduler (Example, hold 6 cards for the month of May of x amount of fights each)
6-Ability to assign random trainers to fighters from mass edit feature
Again, just a few ideas, maybe a couple are feasible, maybe none at all right now. But as mentioned, if a couple could be added, or maybe suggestions somebody else can add, I think it would help the long term health of the game.
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And here is my response
Quote:
I understand where you are coming from Lee. But my understanding is that TBCB 1.6 is primarily to get the game using PISD code and a PISD engine. Once that happens then my understanding is that the game will be massively easier to work on.
It would be like changing a game from using C++ to an iOS app. My understanding is that iOS development tools are very user friendly while C++ is powerful it is also challenging and time consuming.
So yes, the game basically is a re-skin. But I think part of the problem is that it was never very well explained to the buying audience exactly what the purpose of this 1.6 game would be.
Hell, I may even have it wrong too.
But this is at least my understanding of the situation.
A good comparison would be OOTP 2006. It was in some ways a step back for the series, but it was extremely necessary. OOTP 6 and 6.5 were Markus stretching the old engine and the old code to it's very limits. He admitted that there were a lot of errors in the engine that could not be fixed because of limitations and other errors that would not be found simply because he did not have the time to go through every single line of code.
It was a hard release and he took a lot of criticism for the game. But it was very necessary to move to the new engine.
TBCB is even more niche than OOTP which is pretty damn niche itself. Unfortunately due to being niche we have to put up with a lot of dissapointment.
If TBCB in some alternate universe was super popular like Football Manager then we would have a staff of 70 working on the game and have a 3-D fight engine and yearly updates.
I am not trying to be an OOTPD apologist or fanboy. There was been a great deal of getting our hopes up, promises not followed through and all around poor communication for years now.
I am just stating what my understanding of this current version is. For whatever reason I feel that it has always been very poorly communicated to us.
As I said before, I may very well have the completely wrong idea of what this is all about. If I do, I apologize for spreading bad information around and I will gladly recant everything I said.
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Last edited by rudel.dietrich; 05-18-2013 at 01:22 AM.
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