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Old 05-16-2013, 06:42 PM   #15
Questdog
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Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
Originally Posted by sprague View Post
So far I simmed through 1929 and the results have been quite good actually. The .200 development modifiers as i see should be much much lower to be sure those first year players especially don't become great by may. maybe a .050 modifier. the aging modifiers were ok, but it would take some work. i am now thinking .400 might be better. players once their last season is done will begin to decline, just at a nice somewhat smooth pace.
seems to me you'd want the growth modifiers at near 0......you NEVER want anyone growing......

Also, I think it might work to only have the development engine on during the off-season.....of course, then you'd want the decline factors doubled, since they are only on half a year.....this would kee p any fluctuations from happening during the season.....
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