Quote:
Originally Posted by injury log
That's not quite how things work, as I understand. The first thing the game decides is whether the outcome will be a HR. Then, if it's not a HR, it decides among the remaining outcomes. So AvoidK has no influence on HRs, since that decision is made first; batter Power and pitcher Movement are the only ratings that come into play.
The game works out the Contact rating by determining:
- how many hits (HRs) a batter will get because of his Power rating
- how many outs a batter will make because of his AvoidK rating
- how many of the remaining at bats (where the ball is in play) will result in hits because of the BABIP rating
From those three determinations the game can project a player's batting AVG, which is what the Contact rating tells you.
When AvoidK goes up, Contact will go up. But that's also true if Power goes up (though that effect is small), or if the BABIP rating goes up (the BABIP rating is the most important in determining Contact for players who are halfway decent). For players near average (or better) in everything, modest changes to AvoidK have only a very small effect on Contact. But for players at the very bottom of the AvoidK scale, even a small improvement to AvoidK can make a huge difference to Contact (the AvoidK scale is not linear, and players at the extreme low end strike out disastrously often, so a small boost can drastically cut Ks and therefore dramatically improve batting AVG).
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Your memory is quite possibly better than mine. I have been here so many years and read 10s of thousands of posts and thing become jumbled in my mind.
I think what you describe as the HR being determined first was how things were coded in versions prior to the OOTP 6.5 rewrite.
I think after 2006 up until today things are different.
Markus has been coy about revealing the die rolls and math behind the games engine.
But I have been wrong in this thread several times already and I would not be the least bit surprised if what you wrote was stated by Markus after the 2006 code rewrite.