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Also to add
In the extreme example that the game generated two players.
Player A has a contact rating 100/100 and an avoid K rating of 1.
Player B has a contact rating of 100/100 and an avoid K rating of 100
If Player A's Avoid K rating improves at all, it could push him past 100 contact.
So you could actually end up with a scenario where you have to draft these two players and you take the one with the lower rating on the chance that he will get a development boost in Avoid K
I am not sure that I have ever seen this. But to my knowledge it would be theoretically possible.
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