Quote:
Originally Posted by The Wolf
LIMITED free speech. 
|
Which right I myself am invoking, quoting my response here so that it appears near the top of this default forum "page." Because, it's important to put this "issue," and thread, to bed.
Quote:
Oh, now I get what tejdog1 is talking about. Here's how to replicate his situation:
- Start a new test game with an upcoming inaugural draft.
- In Manager Options, take on Commissioner powers.
- Seize a job as GM. The game will rescout using your current scout.
- Look at the draft pool. The talent curve appears normal (at least to me; remember, this is a game right out of the box with all defaults).
- Now go to Manager Options and Act As GM of another team.
- Go back to the draft pool. At first, nothing appears to have changed.
- Click Scouting and click the name of this team's scout.
- Everything will be re-evaluated and ALL players look mediocre.
- Now go back to your own team (reset Act as GM to the team that hired you) and repeat step 7.
- Note that the normal distribution of great to poor players (as rated by YOUR scout) has been restored.
This goes back to what beorn and endgame said, quoting beorn:
Quote:
|
However, I'm pretty sure that the explanation is technical, and it has to do with what Endgame suggested. 1) The commish cannot see through other scouts' eyes by using the "act as' feature. 2) Furthermore, I'm pretty sure that the scouts of AI teams don't really exist in the same sense as human teams' scouts do. I'm 99% certain I read an explanation of this a year or two ago, with Markus explaining that the game would slow way down if each team actually had all those ratings to load into memory. So the alarming screens of these other coaches are out of wack because they are calling up info that doesn't really exist.
|
So yes, one more very gentle reminder: The HUGE, MASSIVE thread titles should be toned down, although I certainly support free speech.
|