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Old 05-07-2013, 12:25 PM   #17
JMDurron
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Join Date: Mar 2011
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Quote:
Originally Posted by majesty95 View Post
Part of me likes that idea and I enjoyed that with the Expos in 11. However, part of my fascination with that era is not only the players but the teams the players were on. Especially with Facegen, reliving seeing those guys in the old school unis is cool.

I have to find a way to satisfy that need which is a major part of why I buy the game. I want to keep it fairly close to real life teams but with a few minor changes. Like what if the Mariners had kept David Ortiz and Omar Vizquel. Or what if they traded a box of oreos for Jeff Bagwell or John Smoltz.

I dunno. I know even small ripples would change the entire baseball universe. I may just play a new, organic league.

Another thought I have is one I used on WhatIfSports where you allow each team 1-2 players from its past and import them in a time machine. Would be interesting as well.

Ill let you guys know how it goes!
I started with OOTP with the same initial goal, but if you're trying to figure out what "really" could have happened if you make or unmake some moves, you REALLY have to let the league be organic. By changing any other move, you automatically have the OTHER team that originally did or did not make that move needing to react somehow. Then you have the reaction of whoever they react with, and so on.

I ended up running my team my way, and letting the league evolve as it would. I did force-add guys who my team originally traded for who I wanted to still keep, but I did so on the first day of Free Agency/the Offseason each season, in order to give the AI team I was taking from the maximum room to maneuver in response. It might be worth trying in your situation as well.
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