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Old 05-06-2013, 04:46 PM   #8
RANGER11JP
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Join Date: Jun 2002
Posts: 1,363
Quote:
Originally Posted by Questdog View Post
if you try to mix real trades with making your own, you will eventually have real trades that won't happen because the players aren't on the teams they are supposed to be on.....this will eventually leave a team with no player to play a position.....
Hi Questdog,

I have had similar questions about this. When we turn on the transactions, does that mean that the AI makes no moves on it's own? If we use the historical lineups, or chose not to, how does that work? Are there only historic injuries? What if a player has a career end-er who is involved in a trade. I may be missing something here (as usual). Could we get the game to stop or alert us if a trade can't be made so we can either intervene or set a default solution, such as "ignore"? Is the list of the transactions that will happen available so that we COULD edit them or just follow them. I have wanted to run from 1880 or 1901 to about 1960 by computer and then take over some team. Can the transactions then be turned off?
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Last edited by RANGER11JP; 05-06-2013 at 04:47 PM.
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