View Single Post
Old 05-01-2013, 08:36 PM   #41
SunDevil
Major Leagues
 
Join Date: Mar 2002
Posts: 373
Just to add another dimension to this discussion.

Out of the Park Baseball Manual

Quote:
Players who experience injuries to certain areas of the body may become more prone to future injuries in that area. For example, a player who suffers a major knee injury will be much more likely to experience future knee or leg problems than a player who has never been injured before. Having a good team trainer can be a huge advantage in dealing with injuries.
Out of the Park Baseball Manual

Quote:
Disabling the Personnel/Coaching Model

You can also disable the coaching / personnel system entirely if you so desire. This can be done during game creation in the Game Options page, or after game creation by navigating to OOTP Menu >> Game Setup >> Global Setup tab. If the coaching system is disabled, players will still develop, of course. However, each team will be treated as if it had average and identical personnel in all roles.
I just wanted to ask the question that if you are running a league and disable personnel from the game and your team trainer is now the average rating that all teams get assigned, are there more serious injuries, does healing takes longer and do more injuries occur in the same area because of the average rating for the personnel option disabled?

Out of the Park Baseball Manual

Quote:
Fatigue Recovery The ability to help players recover from fatigue. You can think of this rating as if your team also has a training staff. The better your training staff, the more 'in shape' your players will be, and therefore the more quickly they will recover from fatigue. See Injuries and Fatigue for more information about fatigue in OOTP.
Out of the Park Baseball Manual

Quote:
Once a certain amount of fatigue has been accumulated, the player becomes tired. Tired players don't perform as well, and are also more prone to suffering injuries. Pitchers are often very tired or even exhausted immediately after pitching. It's also important to note that fatigue can accumulate over time and have long-term adverse impact on players.
Another overall question about running any kind of league. How much does fatigue and the disabled personnel option or having poor personnel have on the overall increase of fatigue and injuries?

Last edited by SunDevil; 05-01-2013 at 08:40 PM.
SunDevil is offline   Reply With Quote