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Old 04-25-2013, 09:13 PM   #12
hefalumps
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Join Date: Mar 2003
Posts: 1,392
Quote:
Originally Posted by endgame View Post
I don't know if I fall into a majority or minority, there's so many different opinions, but what I'd still advocate is having a financial menu that articulates without a great deal of confusion just what each entry means, what it influences and what it's influenced by.

Certainly, there's been discussion after discussion about how it should work, what this person wants, what that person wants. What I want, still, is to know how it's designed to work, i.e. give me a line by line summary of the screen detailing best as possible, the desire expressed above. FWIW
This. That's been the big problem I've had with financials in OOTP is trying to figure out how each screen comes up with the numbers they do. Usually I end up running sims and doing tests to try to figure it out. And at least with previous versions, I remember there was this issue where one tab (either the main one or the salary obligations) would factor this year's playing time into determining whether a player would be arb. eligible or FA eligible the following year, but the other tab wouldn't - so they'd come up with different numbers for next year's projected payroll. If we could just understand where the numbers come from so we know what to expect, then we as OOTP players can figure out how to work the existing system (just like owners do in real life) instead of being surprised when we suddenly can't afford to trade for a player or make a waiver claim and don't know why.

The Financials is one place that could use a very, very thorough write up in a user manual. If some people don't want to be bothered with every detail about how each calculation is made, they don't have to read it. But for those of us who want to know EVERYTHING so we can make the most out of every dollar we have, it sure would be nice.
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