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Old 04-23-2013, 11:48 PM   #4
Lafayette53
Major Leagues
 
Join Date: Dec 2009
Location: California
Posts: 346
I am having a blast running a fictional historical league where I only simmed from 1901-1968 before taking over a team. I set it up by importing the historical teams in 1901, releasing/deleting all the real players, editing the country to use the US Historical nameset, and filling the teams with fictional counterparts. From 1901-1960 I didn't have an amateur draft and teams just gobbled up free agents, but when I added a third level of minors this was giving the league a bit of talent inflation so I switched to a draft. Until 1965 I hit randomize before the draft to help out the stronger teams.

I added minors when they became standardized in real life (late-20's IIRC) and didn't bother setting up a manually implemented independent minors system or anything similar. Its doable, but I'm going to wait for retirement before putting that much work into the game.

It works reasonably well and you can explain the fully developed stars randomly appearing with real life examples like Lefty Grove, who came from the more established part of the minors pretty developed. The teams I made strongest financially (Yankees, Dodgers, Giants, and Cardinals) were pretty good at grabbing the premium talent and there have been some pretty solid dynasties.

I'm currently in 1974 in my 6th Season as GM of the A's and funnily enough I just beat the Mets in the World Series to capture the franchises first title since 1950. The reserve-clause is still on, but free agency is on the horizon, the DH has arrived, and when free agency hits I'm going to have to let a bunch of stars go to stay under budget not unlike the real life A's in this period.

OOTP still has a lot of issues/omissions when simulating the early years, but I'd say its actually easier to do than ever when I think back to doing it by messing around with OOTPX and the nations file.
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