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Old 04-21-2013, 02:28 PM   #5
slugga27
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Join Date: Jun 2011
Posts: 1,272
Quote:
Originally Posted by SteveP View Post
If the team strategy slider for hooking SPs is set in the middle, the AI will generally pull an SP when he has given up 5 runs during the game. If the slider is set differently, the run count adjusts accordingly.

If the slider is set in the middle and the run counts are significantly higher (more than 6), something else is going wrong. Figuring out what that might be would be something you would have to do by looking closely at the situation in each game your team plays.
That could solve the problem. By default, it's slightly skewed towards a slow hook. Brings me to a question: How do I set it so that the team strategy is universal for all AI-controlled teams? Note: This isn't a problem I have with my own team, because I manage all my games.
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