Quote:
Originally Posted by JeffR
Yup, that's exactly why we're doing it this way, so it's customization-friendly. That's good for both user-made mods and our own internal database work, since the whole system can be restructured just by changing the data. If a new Junior A league sprang up tomorrow, it'd just be a matter of adding it in the database, I wouldn't need to go to Malte and ask him to fix a bunch of hardcoded stuff - or, if a user wanted to turn the USHL into a major junior league on the model of the CHL leagues, that would be possible because everything necessary to do that will be editable and not hidden away in the game code.
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That's what I consider one of the strongest sides about FHM. The less hard-coded things the better, thanks for that!