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Old 04-16-2013, 07:59 PM   #8
olivertheorem
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Join Date: Jun 2006
Posts: 1,919
Quote:
Originally Posted by Fenway View Post
1. I've read that the AI isn't so great at recommending when to promote or demote players. It take it you find its recommendations reasonable?
I don't listen to the AI in this regard. Before July or so, I don't promote unless necessary due to injuries. After July, I'll promote a couple guys a month based on performance, demoting or releasing the guys from the higher league.

Quote:
2. I've always resisted ghost players on role-playing grounds, but I admit they would reduce micromanagement. Do most people use them? Also, do most people use the default rules on minor league roster size (i.e., no limits)?
I don't use ghost players. I want the PA/IP going to guys who can actually use them to develop. I keep a 25-man roster at each level (except my lowest, which I cut down to about 50 after the amateur draft, to allow for promotions/injuries at higher levels).

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3. I looked more closely at the manual on minor-league contracts. Once you put a minor-leaguer on your secondary (40-man) roster, he automatically gets a 1-year minimum major league contract. Yikes, I didn't know that. So the decision to put a guy on the 40-man has some financial consequence, even if it's still a minimal salary ($300,000 or so?).
Yeah, costs to put him on the 40-man. I would recommend not putting a prospect on the 40-man unless (1) you're putting him on the active roster, either as a cup of coffee or to stay, or (2) he's just gone Rule 5 eligible and you don't want to risk losing him.
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