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Originally Posted by Fenway
1. I've read that the AI isn't so great at recommending when to promote or demote players. It take it you find its recommendations reasonable?
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I don't listen to the AI in this regard. Before July or so, I don't promote unless necessary due to injuries. After July, I'll promote a couple guys a month based on performance, demoting or releasing the guys from the higher league.
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2. I've always resisted ghost players on role-playing grounds, but I admit they would reduce micromanagement. Do most people use them? Also, do most people use the default rules on minor league roster size (i.e., no limits)?
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I don't use ghost players. I want the PA/IP going to guys who can actually use them to develop. I keep a 25-man roster at each level (except my lowest, which I cut down to about 50 after the amateur draft, to allow for promotions/injuries at higher levels).
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3. I looked more closely at the manual on minor-league contracts. Once you put a minor-leaguer on your secondary (40-man) roster, he automatically gets a 1-year minimum major league contract. Yikes, I didn't know that. So the decision to put a guy on the 40-man has some financial consequence, even if it's still a minimal salary ($300,000 or so?).
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Yeah, costs to put him on the 40-man. I would recommend not putting a prospect on the 40-man unless (1) you're putting him on the active roster, either as a cup of coffee or to stay, or (2) he's just gone Rule 5 eligible and you don't want to risk losing him.