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Old 04-16-2013, 02:35 PM   #16
MizzouRah
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Join Date: Dec 2001
Location: Troy, Mo
Posts: 6,266
Quote:
Originally Posted by Sweed View Post
I have never used the auto adjust checked so don't know. Only brought it up as I thought it was the way to get the OP's issue fixed, though now I see I wasn't understanding exactly what he wanted to do.

I play slow enough that I check totals at the end of the year and use auto-calc manually if I think things need to be tweaked. Sorry.
Thanks, no worries. I thought that took a look at your year end totals and adjusted them to fall in line with whatever year you had selected?

I remember Markus saying something about that - you select the year, say 2012 - then hit auto calc and it simulates 3 seasons in the background and adjusts them after it gets the results - by keeping that checked, it would just do that every season for you automatically?

Need to find that thread..

Found this from v12 update:

Quote:
Automatically calculate league total modifiers so that the stats output match the league totals : Sounds complicated, but isn't. Imagine you want your league to match 1984 MLB, both in terms of strategy, finances and simulation results. The former two could already be attained in OOTP 11, but the stats output was again trial and error. Now I have added a function which lets you enter your desired league totals (= output), hit a button, and the game quick-simulates the season while adjusting the league total modifiers. The result is that your league will spit out league total stats that are within +/- 2% of the real stats. Oh by the way, this funtion is utilized for historical leagues automatically, resulting in the best historical simulation accuracy ever!

Last edited by MizzouRah; 04-16-2013 at 02:48 PM.
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