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Old 04-14-2013, 09:14 AM   #13
beorn
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Join Date: Dec 2001
Location: near Rochester, NY
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Quote:
Originally Posted by zroberts1991 View Post
May seem a little nutty but Ive run an 80 year test sims messing with modifiers to get them aligned with v13. If you want pitching outputs similar to ootp 13 I would set strikeouts to .890, babip to .295 and pitcher stamina to .900.

Gives me stats similar to what I saw with v13.. not saying these fully mirror what you will see in baseball today but if you are looking to keep your league records in tack from an imported league these should give you similar stats
Not nutty at all in your goal -- to keep some continuity in an existing league.

But it does beg the question whether you need to make adjustments to the modifiers.

Granted, OOTP14 out of the box seems to produce more pitching dominated leagues... but if this is based simply on the modifiers, then importing a league from 13 to 14 SHOULD bring along the modifiers that made 13 play the way it did.

I ran a quick test. I created a league in 2012 in OOTP13 and ran a season. Then, at the start of 2013, I imported into OOTP14. Here's what happened to league ERA and BA over the next 20 years. See what you think:


My sense is that there is no abrupt change, but rather a very gradual one. This implies that Markus did not so much change the "League Total" modifiers, as he changed the player creation modifiers. Thus, established players went on playing about as they had. But when newly created players in OOTP14 reached the majors, they altered the overall results.

In some ways, this may be more disruptive to online leagues, where teams that have invested heavily in young pitching in recent seasons find that those pitchers are not worth what they thought. On the other hand, there will be no abrupt change in the league stats.

And, if I am right in my guess here, it means that it is player creation modifiers that would need adjustment, if you want to keep an OOTP13 league going with the status quo balance between pitching and hitting.
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Last edited by beorn; 04-14-2013 at 09:49 AM.
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