|
Markus could implement a feature like in the Earl Weaver series, where if your player kept playing beyond his "typed in stats" he'd suddenly get terrible. Took me many years of playing before I figured out that a guy who hit .330 in 50 games (historical/typed in/whatever) was almost certainly going to hit about .100 from games 51-on. I understand it was designed to keep people from getting MVP performances out of guys who went 8-for-19 on the year, but just a horrible solution.
More on topic... isn't the solution that OOTP is a ratings-based sim, so it shouldn't matter? If you try to use Justin Duchscherer for 100 games/140 IP, chances are excellent that he'll fall apart after a small fraction of that because he'll be rated "fragile" or "wrecked". If you try to game the system and play a journeyman who happened to hit .400 last year in 20 ABs, well, his ratings won't be for a .400 hitter, but a journeyman, so his likely performance will be mediocre.
I suppose you might need additional stuff if you're trying exact recreations of historical seasons, but I never really understood using OOTP to do that, anyway. OOTP is much more of a "set the initial conditions and see what happens" kind of sim than an exact historical replay.
|