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Old 03-29-2013, 06:36 PM   #9
Sweed
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Join Date: Apr 2002
Location: Iowa
Posts: 6,608
Quote:
Originally Posted by BradC View Post

New player types and origin settings

Each season, the OOTP amateur player draft offers a new list of top young talent for you to select and set on the path to major league glory (or minor league infamy and a career in the janitorial arts). One aspect of the draft that has been greatly enhanced for OOTP 14 is the ability to customize the percentages that dictate where in the world this amateur talent originates. The newly revised player options in the League Settings screen allow you to set custom percentages for two of the most important types of ways players enter the game:
  • Players created within the original draft pool when a league is created
  • The yearly amateur draft pool (or list of players created as free agents if you're using Reserve Clause Era rules)

You can now fine tune the percentages of incoming players' nationalities to fit your preferences. You can also set aside a percentage of your choice for the game to randomly select players' nationalities and add some surprise to the yearly talent pools.


If you want your game to create draft classes that mimic the demographics of today's MLB amateur draft (wherein the majority of players originate from the US, lesser percentages come from Canada and Puerto Rico, and a smattering of players come from other countries), OOTP 14 is ready out of the box with those settings already in place. You'll see a higher level of realism in your draft demographics with your first amateur draft pool.

However, if, for example, you're building a custom baseball world in South America and you want a heavier influence of players from nations like Colombia, Venezuela, Argentina, Brazil, and Mexico, you can customize the origin settings to focus on those countries, thereby reducing the number of other nations contributing to the draft. Or you can turn them off entirely by setting the other nations to 0.

The power to customize exactly where a draft class originates is now in your hands!
May be a silly question but I assume these percentages are used to create players to fill feeder leagues for those that use them? Then these players will develop from there to populate the draft pool?
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