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Old 03-27-2013, 10:28 AM   #35
BigCity
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Join Date: Nov 2004
Location: South Shore, Great Lakes
Posts: 1,386
I always have a difficult time following this "graphics-type" conversation. There seems to be 3 distinct groups...

1. Hardcore Text-based defenders - this group wants nothing to do with graphics. I get the impression (maybe) they are afraid that once you start down that road, requests for improvements might progress to weaken the game.

2. Simplistic ball flight - This is where I find myself. A simple "ball leaves bat" and does one of 3 things; A) grounder, B) line drive, C) fly ball. These actions would be directed to a fielding OOTP position already in the game and the play results (text) would remain the same.

3. Complex animations - This group wants various embellishments that would display a realistic representation of watching a baseball game.

These 3 paths also define what needs to be done.. 1 = do nothing, 2 = add something similar to what Puresim had and make it optional, 3 = hire an animation team capable of creating something like High Heat.

I think it's fair to nod to Markus' comment about $5 million to accomplish #3, but I also think it's fair to consider those folks in Group #2 who would get the ball animations with an On-Off switch so they wouldn't be stepping on the wishes of Group #1.

The only other comment/question I would make to Markus is I can't believe Puresim shelled out a huge fortune to add their ball animations. The field locations are already in the game so it seems half the work is already in place?

BC
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