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Old 03-25-2013, 08:12 PM   #38
Honorable_Pawn
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Join Date: Mar 2008
Location: Tampa Bay
Posts: 6,407
Well, here is where I differ from The Wolf.

I'm not so sure ratings should be at 0%. I think it should be given a little weight to simulate GM, scouts, and managers actually getting to see the players play in person.

Also, I do not think that current year stats should be weighted as heavily as many of us used to do. This causes the AI to overreact to a good year or a bad year. A proven veteran shouldn't be judged based upon just this current year. He has proven year-over-year with his entire body of work that he is solid player. But just beacuse he is in a slump and because current year is too heavily weighted it becomes too easy to cheat the AI looking to dump a stud because of a bad year.

Also, unproven rookies are given the same eval "eye" as a vet even though they have done nothing at all if prior year and prior plus one are not weighted enough.

In a "stats only" or a "diet lite stats" enviornment I would, personally, start with something like this:

R: 20
CY: 28
PY1: 27
PY2: 25

Maybe even:

R: 10
CY: 33
PY1: 30
PY2: 27

In an enviornment where ratings are on I use this and love the results:

R: 31
CY: 24
PY: 23
PY2: 22

Last edited by Honorable_Pawn; 03-25-2013 at 08:17 PM.
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