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Yeah I see what you mean. However, the difficulty is that there has to be a unique identifier for every player in game. It's the only way that an image can appear for a particular player. Otherwise if it was just done by name only, how would the game know which image to show where there is more than one player with the same name?
The way I see it, there are two ways of ensuring that each player has a unique identifier:
1) Have a unique record ID number. Every player in the DB will have a unique ID number and so this could be used. The disadvantage with this is that ID numbers are liable to change (e.g. when new players are added or old ones deleted). This means that whoever had ID #1 in one DB release might not necessarily have the same ID number with the next DB release. Also, these numbers would be really hard to understand - you'd have to look up the number in the DB to find out which player it represented. There's also scope for typing mistakes (and these would be difficult to spot).
2) Incorporate the player's DOB into the filename. It may look a little unwieldy but it's a lot easier to understand than using a unique ID number and it avoids all of the disadvantages mentioned above. Many EHM users (including myself) have designed many facepacks over the past 10 years and although it is a bit of a pain, I think it's fair to say it has worked fine all this time.
Unfortunately I don't think it's something that can be avoided or done differently...
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Last edited by archibalduk; 03-13-2013 at 10:56 AM.
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