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Old 03-06-2013, 03:47 PM   #19
Biggio509
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Join Date: Aug 2007
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Quote:
Originally Posted by Questdog View Post
This is just plain bad info. The labels mean everything and the PCMs mean nothing, unless you hit the fill the teams with fictional players button. Which, if pressed on a Rookie league with AAA-level PCMs, will fill the team with AAA ready players (which the AI will then proceed to promote to AAA).

P.S. I double checked this via experiment, just to make sure. I created a fictional league and then swapped the PCMs of the AAA league and the A league. After simming half the season and checking, the AAA clubs held all the highest rated (current) players.......
It isn't bad info at all. It came from the designer years ago and has been tested. This debate has been had several times over the years and each time Markus has said the labels are cosmetic the SABRs matter. Look at default set-up the California league has sabr something like .5 higher. edit: A quick test explained later that both labels and PCMs affect placement. Markus did say and test confirmed you can create a high A and low A by adjusting the SABRs. However, you do not have to use the label A for both. If you call one AA it treats it as a level beyond A regardless of sabrs. That is to say high A could not be called AA but with the same sabrs and it SHOULD work just like it is now. You could not call it short A though or it would always be below A regardless of sabrs. You maybe could also call low A a SA league with higher SABRs than the SA standard and still have it as low A ball. I say maybe and should because labels matter and a different label could change promotion strategy.

Last edited by Biggio509; 03-06-2013 at 04:23 PM.
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