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Originally Posted by t-bone shuffle
1. When I'm in the red I can't make a trade unless I can make the trade reduce, or at least not increase my projected negative balance. Yet, I can claim any player off waivers I want, regardless of his salary. What am I missing? Does the money come from or account to different places? Or am I just not getting it?
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Not sure why this works this way, but you are right in implying that it really shouldn't let you claim guys off waivers with MLB contracts if it won't let you trade.
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2. Unless I'm (again) not getting it, it seems to me that I'm paying MLB minimum to all players on the 40 man roster, regardless of whether they see a minute on the MLB roster during the season. Am I correct? And if so, does it work this way IRL? Or am I missing something yet again? I have a league where the minimum has worked its way up to 600K annually (financials are working really well - I do a manual gradual inflation) and that seems like a lot to pay for guys who never sniff a minute of mlb time.
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This is correct. Everyone on the 40-man is making at least the MLB minimum. It's the price you pay (literally) for having a guy on the 40-man if he's in the minors. I am pretty sure that the salary rules for 40-man players in the minors are fairly convoluted in reality, and the current implementation seems a fair way to handle it to my mind.
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Lastly, my suggestion: Can we stop having the AI run teams bring up the entire 40-man (or whatever size) roster at the expansion date? It's completely unrealistic, no teams do this (for many reasons), and it's bound to cause the AI unnecessary 40-man problems regarding service times, etc. But mostly because it's a completely inaccurate representation of what happens in reality.
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I like this. Really, the AI could do something like run a check to see if player X is equal to, say, 60% of an MLB player and only bring him up at the expansion date if that condition is met. That way, you prevent High-A guys on the 40-man from being in the majors with their service clock running.
This is also why in my fictional leagues, I set the expansion roster to something around 30-35, so that a few guys just cannot get called up.