Quote:
Originally Posted by Bluenoser
I'm thinking it works kind of like this (just speculation here btw).
You look at your ES line times as minutes, because there will always be 60 minutes in a game, regardless of PP/PK time. (Yes, there can be more than 60 min with OT, but there will never be less than 60 min). So you're setting your overall game strategy based on those 60 min. Then, as the game unfolds, your % of time for PP/PK will take effect and those ES min will be adjusted accordingly. It is not possible to know in advance if there will be 5, 10, 15 or whatever min of PP/PK time, but it is always possible to know there will be 60 min of game time.
At least that's the way I'm seeing it. Again, just speculation here. Hopefully we get a definitive answer from the Dev team.
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Then why not just allocate percentages of ES time rather than minutes that may or may not happen? You're no more sure of ES minutes than PP or PK, so why % for PP and PK and TOI for ES?