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Old 01-27-2013, 09:31 PM   #23
Matt Arnold
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Join Date: Jun 2009
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Quote:
Originally Posted by CobaltJays View Post
If the development of additional pitches is too difficult to implement in OOTP right now, I'd like to see endurance overhauled instead as I think that could partially address the issues mentioned in this thread.

I realize that the game makes it possible for most pitchers to get to around 100 pitches as a starter, but in reality how far a pitcher can go in a game largely depends on how he's been used and whether he's been stretched out. I'd rather see a variable endurance rating that fluctuates based on usage, so that a guy who has primarily been a one-inning pitcher can generally only give you one inning, while a guy who has been used as a starter or long reliever will be able to give you multiple innings without much difficulty. There would still need to be some sort of maximum endurance rating for each pitcher, but the variable endurance rating would reflect what he's capable of presently.

Right now the game creates some very low endurance guys with a wide assortment of pitches. I never use those guys as starters, but in real life just about every pitcher has been a starter at some point and is capable of being stretched out. If the game had variable endurance ratings along with reasonably high maximum endurance ratings, you'd almost always be able to use the multi-pitch guys the game creates as starters.
In real life, most pitchers, even relievers, have 3 pitches. But not all of them can be starters. I'd definitely like to see more guys who have 3 pitches, but like 2/8 endurance.

For the above comment, I'd like to see that as a current/potential split as well. If a guy has been used as a reliever, his endurance will fall. But the longer he's used as a starter, that stretches him out. Basically a 2/8 endurance should tire after like 15 pitches, a 3/8 should tire at like 25 pitches, and so on, where an 8/8 should be able to give you 115 or so on average.
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