|
Simulation Question
One of the most important things I have found that make or break these types of general manager simulation types of games is the way that the game handles simulating. For example:
Football Manager: In order to sim through a match (not manage the team during the match itself) you had to click through a menu multiple times in order to go on "vacation". This was always a huge hassle, plus the game was SO SLOW in processing the simulation (it could take up to a couple of minutes to sim through an in-game week). Plus, if you do vacation to move the sim along, there are limited options in telling the game what events you want the sim to stop for. It would take me a number of days of playing to work through an entire 50-60 game season.
EHM: See Football Manager above. You have to set the game to vacation mode to sim past user controlled team's games, and simulations were pain-painstakingly slow.
OOTP: A dream! One click continues the simulation and the process is lightning quick compared to Football Manager or EHM. I can sim through an entire 162 game season and playoffs in a couple of hours even while managing all my roster moves and FA. There is an easy choice between simming past user controlled team games or managing them myself. Further, OOTP smartly handles the sim by stopping it for specific user defined events (like if a major league player has an injury for more than a week or whatever length I define).
So I guess my question is how will FHM compare to the above examples? For a player like me that likes to take a GM approach and leave the coaching of individual games to the AI coaches, I really hope that FHM simulates like OOTP. I think this was the #1 reason why I was so excited when I found out that OOTP productions would be making a hockey sim.
|