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Old 12-19-2012, 09:23 AM   #13
jerryb1961
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Join Date: Aug 2010
Location: KS
Posts: 76
Quote:
Originally Posted by Sebastian Palkowski View Post
We don't have the man-power to support another platform. If we make enough money with iOOTP2011, we might look into an Android version.

Well, count me as another customer who'd buy it.

I just got a shiny new HTC Desire (Android 2.3) which is nothing real fancy, though it was top-of-the-line in 2010 and blows my old phone out of the water. I installed DOSBox to run Earl Weaver 2, but noooooooo! The copy protection makes it impractical. Weaver 1 lacks its features. There's La Russa v1, which does run, but it's an inferior game. FPS:BB '94 will also run, but again, you guessed it, I'm foiled by copy protection.

So there's QEMU. I installed 32-bit Windows, but not even OOTP2 will run, complaining about C++ runtimes. Ditto OOTP5.

Time to haul out the big guns. I put XP on QEMU, and it takes ten minutes to even boot up. Even if I'm able to get an OOTP running, 800x480 is not a good way to run a desktop OS like Windows.

There's NO text baseball sim that I know of on Android, let alone one worth a damn. You fellas could make a mint off this.
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