Quote:
Originally Posted by Sebastian Palkowski
We don't have the man-power to support another platform. If we make enough money with iOOTP2011, we might look into an Android version.
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Well, count me as another customer who'd buy it.
I just got a shiny new HTC Desire (Android 2.3) which is nothing real fancy, though it was top-of-the-line in 2010 and blows my old phone out of the water. I installed DOSBox to run Earl Weaver 2, but noooooooo! The copy protection makes it impractical. Weaver 1 lacks its features. There's La Russa v1, which does run, but it's an inferior game. FPS:BB '94 will also run, but again, you guessed it, I'm foiled by copy protection.
So there's QEMU. I installed 32-bit Windows, but not even OOTP2 will run, complaining about C++ runtimes. Ditto OOTP5.
Time to haul out the big guns. I put XP on QEMU, and it takes ten minutes to even boot up. Even if I'm able to get an OOTP running, 800x480 is not a good way to run a desktop OS like Windows.
There's NO text baseball sim that I know of on Android, let alone one worth a damn. You fellas could make a mint off this.