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Old 12-11-2012, 03:46 AM   #1
Matt Amick
Minors (Rookie Ball)
 
Join Date: Nov 2012
Posts: 29
Player Development Settings

PCM modify the players talent levels, which makes it so I can control how good the talent level in the league is. However, I have a problem with controlling how many of those players develop.

I am trying to get a league ready to start with me and my buddies. I have been messing around with PCM's so there isn't a bunch of Bryce Harper's and Steven Strasburg talent level players in the league. However, I came across this problem:

I can't figure out how to control the AMOUNT of good players. Like I said I can mess around with the PCMs so there isn't a bunch of superstars, but I want to be able to control how many very good players there are too.

The data I use is this: Amount of players with 60+ contact and 60+ power (20-80 scouting scale, perfect scouting [just for testing purposes]). Right now, there are around 10-15 of this player in the MLB. A catcher or two like Buster Posey, around five 1B (Pujols, Miggy, Votto, Fielder, A-Gon, etc), only one 2B (Cano), a few 3B (Longoria, Wright, maybe Zimmerman), one SS (Tulo), and outfielders like Braun, McCutchen, Trout, Heyward, Hamilton, Harper soon, and a couple more I'm forgetting.

The point of this is just to let you know these are the elite hitters in the MLB. Now when I sim about 5 years into the future, this amount of 60+CON/60+POW hitters doubles and even triples. I know PCM's control talent, so I could turn them way down, but the problem is that the game will no longer create superstars, and drafts/prospects talent will be much lower than it should be. In real life, there are tons of very talented prospects that could be 60+/60+ players, but only a select few actually live up to that hype.



So essentially, my question is: Is there a way to alter player development to control the league talent level?

What I want is for there to remain a lot of very talented prospects and draftees but for not ALL of them to live up to their potential. There are still "busts" but there are just too many guys becoming above average players, and it really ruins the league for me. I think a big problem is that in real life there are a lot of guys who come out of nowhere to become good players, but in this game there are too many who come out of nowhere to become ELITE players. I still want there to be guys like Kyle Seager for my M's who was a 3rd round pick a couple years ago and has turned into a solid player. But I don't want a bunch of those guys becoming STARS. Of those elite players I listed, almost all of them were either first round picks, or big time international signings. There has got to be a way to even this out!



A couple other things to think about:

1. There are quite a few random guys that just shoot up to be stud players, I wonder if there is a perfect number for the Talent Randomness setting to help even things out.
2. Another setting to mess with could be the aging and development speed. Im not sure what the perfect match for that is.
3. I am using feeder leagues in my sims, I think this shouldn't effect anything.


Thank you very much for anyone who can help me with this!!
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