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You can turn off all of these elements and many more.
However, since you're running a league that always follows the most recent real life MLB season, OOTP is not the right fit. It's perfect for a league that uses real life players and starts at a prior point in history, but if you're going to be moving ahead into future based on each real life season in MLB, this product is not really designed for that.
It's not based on individual season disks being issued every year. And there would be several roadblocks to using the game based on how it advances from season to season, uses its own database of real life stats, and handles rosters. If you use current MLB players as a strating point, then the game begins by starting with the season that is about to begin in real life. So, when the game is released on opening day, it has rosters for the forthcoming season and not past seasons. It also has full minor league rosters. As you move ahead, the league is going to take on fictional elements like new players being drafted and entering the minors, player abilities developing on their own, etc.
If you play OOTP using historical MLB players (starting with any season from 1876 to recent years), the game can actually work very well for the sort of league you run. Everything can be based strictly on stats, you can strip out virtually all fictional and GM elements, and there is even a 'replay' mode so ratings and performances are based on the stats for only that particular MLB season in history. But that's not the sort of league you're running. So you would have to use a more traditional replay sim to do your year-to-year league based on the most recently completed MLB season.
Last edited by Charlie Hough; 12-06-2012 at 03:52 PM.
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