I more-or-less agree with Tran; the player regeneration was a pretty significant flaw. I wouldn't say that it's a fatal flaw because a lot of us are still playing and maintaining the game six years on from its release.
FHM uses what is being termed a "newgen" system rather than a "regen" system (but note that my summary below uses the term "regen" because I wrote it before I'd heard of the term "newgen"). Here is some information I gathered from Sebastian and Malte's public posts:
- The regen system will be very different to EHM. For each player that retires, the game will generate a new player. The only information that the game takes from the retired player is his position and his first nationality.
- When generating a regen player, the game will assign a quality (i.e. level of skill / potential) based upon nationality and not based upon the retired player's skill. For example, a player is more likely to be of good quality from Sweden than from Great Britain. Each nation has its own quality rating.
- Regen players will also be assigned a type based on their nationality and position (e.g. new players from Russia will more likely be technical types).
- The regen player's ratings will then be generated based on the assigned quality, position and type.
- As regens are based upon the nationality of retired players, the proportion of different nationalities in the game will remain constant.
- The name of a regen depends upon regions and ethnicities - not just his first and second nationality.
There might possibly be some further snippets of information here:
Player regens / newgens • EHM The Blue Line