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Old 10-02-2012, 06:27 PM   #16
damientheomen3
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Location: with my army of orangutans
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Quote:
Originally Posted by Honorable_Pawn View Post
This won't help contrary to popular opinion. Talent levels are a zero-sum game. Each bump is offset by a lump. It is this way so that leagues do not spiral out of control. Only changing the creation modifiers will change the talent level in a league.
A few things.

1. You would think that my method wouldn't work, but it actually does. Trust me, I've been doing it for a while. But that's because...

2. ...I use it the same way that SandMan would want to. That is, he doesn't want to improve the quality of my players, he wants to improve the likelihood of a high-end top flight type player being generated. The more prospects generated, the higher chance of a better player coming along.
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Quote:
Originally Posted by locuspc View Post
They did much better at implementing pants than launch angles.
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