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Old 10-01-2012, 06:53 PM   #6
Honorable_Pawn
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Quote:
Originally Posted by damientheomen3 View Post
If you'd like to add more talent to the draft pool, bump up the 'generate players for X rounds' number as that'll add more players in general, adding to the high end as well. Alternatively, if you're not gonna be managing in this league and/or don't have a problem knowing some players' real ratings, bump up a prospect or two in every draft pool to be more of a 'super prospect'.

This won't help contrary to popular opinion. Talent levels are a zero-sum game. Each bump is offset by a lump. It is this way so that leagues do not spiral out of control. Only changing the creation modifiers will change the talent level in a league.

Either way, high talent or low talent...the results are not based upon talent or ratings. The end-result is based upon the "League-Totals modifiers". If you had a league where the total HR power-ability of the league was an average of "3" but you put in a guy with a 20 power-ability the guy with the "20" will have a higher weighting for homeruns. He will crush it compared to the rest of the (3.0) league. 100-200 HR's is likely. This is very similar to the weightings when using Bobble's facial hair mod. The homeruns will be distributed based upon the "League-Totals Modifers" downwards--not the other way around. Adding talent is virtually meaningless taken in this context.

As far as scout finds are concerned, it is doubtful that they change the (nearly meaningless) talent levels in the league. Again, this is handled by the creation modifiers. Even if you pump up the league and everyone is a 5-star, what have you accomplished? Nothing. You will get the same results if everyone was a 1-star. It's just that stars are pretty. Stats will be distributed according to the "League-Totals Modifiers."

This total-result will be distributed accroding to the weighting of the players' ability in the league. For instance...you have a 5-man league with four players that have a "1" power and you have one player with "6" power. The league-totals modifer is set to achieve 100 HR's Total.


Therefore:

10X=100. 1X=10. 6X=60. 95% of the time 4 guys will hit within 2 standard deviations of 10 HR's and one guy will hit within 2 standard deviations of 60 HR's. This is how the results are distributed.

Increasing talent will not change the bell-shaped curve distribution of stats at all. There may be more stars but there won't be any different production. Having a 7 power guy in a 5 power league is just as good as having a 14 power guy in a 10 power league. I am certain.

Within a week I will present the data to prove this.
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Last edited by Honorable_Pawn; 10-01-2012 at 07:41 PM.
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