Quote:
Originally Posted by JeffR
FHM gets around that by splitting the attributes into multiple categories, each of which has a total rating that can be set independently. So now we can set ratings guidelines for the KHL that allows a group of players who are very close to the NHL in terms of offensive talent, but wind up a little weaker defensively and in goal. And an NHL goon can get the physical abilities that keep him employed in the top league in the world depicted independently of his hockey skill.
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This for me is one of the really big features of FHM and one of the big reasons I'm really excited by this game. Of course it's early days and it's a complex game engine, but this particular feature is something that could be a very positive step forward to ensuring that the whole hockey world is more realistically rated.
Now it just falls on us researchers to ensure that we get all of the ratings correct!