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Old 09-28-2012, 02:42 PM   #5
Isryion
Major Leagues
 
Join Date: Oct 2011
Posts: 337
One of the great things about OOTP is that these things can be adjusted and sometimes need to be if you are looking for a certain sort of experience. I'll try and address a them but it sounds like there are a couple of issues.
1) Player careers are too short
2) Hitting is below 2012 levels.
3) Park Factors

1) It's not uncommon to see threads about leagues like yours (especially those that have been in business for several years) where players over 30 just aren't effective. In fact there's a relatively lengthy discussion here: http://www.ootpdevelopments.com/boar...lb-league.html

Which will lead you to look at aging and random talent modifiers. Adjust these to your liking.

I've found in some cases this issue can be related to injury settings, and that injuries can be too debilitating and stack up quickly, shortening almost every player's career. Most people think Normal is a bit high, but it's worth looking at as this does have an effect on player longevity in your league.

2) You can adjust the statistical numbers to whatever you'd like if you feel they are low in the league setup options. Or, even if they are set to 2012 numbers, you could increase the numbers (maybe using the steroid era numbers for top end comparison) and see how that affects your league.

3) Park factors can be edited. One of my concerns with OOTP is they use recent park factor data, iirc, (which is typically a relatively small sample). Either way, you can bring park factors of parks closer to 1.0 by going in and editing them.

A warning, though. Obviously if you start to adjust all of these factors in one direction for hitters, you might see far more gains than you'd expect. It might be worth recreating your league as a quickstart, making changes and simming several years to see how they are impacting your numbers. Then, return to your league after those trials and see what happens.
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