Quote:
Originally Posted by Buane
But I figured from a programming standpoint, it would be simpler to just remove the lower limit and let GMs have the burden of defining "the market" rather than ask Markus to reprogram the Free Agent Demands engine.
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You might have something there, but I wonder if it's really that difficult. I mean, I'm thinking it's something like:
Code:
A = my star rating
B = my primary position
get list C of all vet players under a post-arb contract at pos. B with rating A
D = average salary of players in list C
my starting demand = D * random(between 1.1 and 1.4)
I mean, maybe not THAT simple, but isn't that roughly what a real-life agent is going to do?