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Old 08-23-2012, 06:43 PM   #124
cockypop
Minors (Rookie Ball)
 
Join Date: Jun 2005
Posts: 33
Another one of the 'zealot's' here, with a slightly different take on this.

I'm not going to argue about supply and demand, forcing free agents to take lower deals, etc. I just think there is a programming glitch happening that shows up in online leagues with multiple day sims.

It *feels like* (so yes, this is anecdotal but all of us in this particular league have experienced this) when you make an offer to a free agent and the response is "not enough money" that offer is not recorded or saved anywhere, and the subsequent behaviour suggests that for all effects and purposes that offer never existed at all.

This is why a player asking for $22 mil (that's fine, within his rights, affected by league cash on hand, etc... not a problem) who then receives and rejects multiple offers from teams in the $12-$15 mil range (the league owners feel that's fair market value) then ends up accepting a $10 mil offer (which is frustrating to everyone).

Obviously I'm guessing here and could be wrong, but it feels like this player accepted this final, lower offer not for realistic reasons of home town, playoff chances, etc. It feels like this player accepted this offer because it was the last best offer that was made that was recorded and saved by the game engine.

So to me (and many of us zealots) the issue isn't around forcing a fix to suit just online leagues. It's that online leagues have exposed an inadvertently flawed game mechanic that can hopefully be improved without affecting anyone else.

So yeah... basically, it's be great if the game didn't completely ignore rejected offers to the degree that they never actually existed.
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