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Old 08-23-2012, 02:36 PM   #107
Buane
Minors (Double A)
 
Join Date: Mar 2006
Posts: 163
Quote:
Originally Posted by Isryion View Post
Hmmm...well, I guess the problem I could envision (and you'll have to bear with me here as it's all of course, hypothesis, and it goes back to the available money for FA). This kind of split system could lead exactly to the problem you have now but worse, with FA tending to get far less than their best offer because of essentially two very different markets, the perceived market (FA money available) and the actual market (money GMs are actually willing to spend). IE, pending FA will have no real ability to guess what they should ask for and extensions will look ridiculous. Does that make sense?
I think (and this is all theoretical, as you point out) the beauty of a free market Free Agent system would be that the supply and demand would be the real driving force behind player prices.

Let's use your example and say that in the new system, some players are able to be signed for a little less money during Free Agency. This opens up more budget room and more cash on hand etc, which in turn could potentially drive up player extension demands. However, because now GMs have more budget room to work with, they have wiggle room to make larger Free Agent offers for guys who they actually really want to get, which will begin to drive prices back up as other GMs feel the pressure to compete with their counterparts. It's all cyclical.


So really I'm NOT looking for this as a way to ultimately control costs of the players, but rather to make sure that the value of players is being determined by the league as a whole.

When Free Agent X signs a contract worth Y Dollars, I'd like itto be because the GMs of the league decided, through their collective bidding, that Free Agent X is worth Y Dollars.

Currently this is only the case with MOST Free Agents. Other Free Agents sign contracts because the GAME decided they can only accept an offer of at least Y Dollars. That forces the league to either sign him at that price or look to another player.


Gamebreaking? Of course not, we've dealt with it for the last several versions. Worth exploring a way to improve things? Hopefully it turns out to be!
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