Quote:
Originally Posted by Isryion
How would a player, in a market determined by the GMs, have any idea what he should ask for when negotiating an extension? If the GMs are depressing the market by not using massive amounts of money, what formula or calculations would a player use to determine negotiating points for extensions. If a change, like the one they want is enabled for just free agency, couldn't it mean very few players would be able to be signed to extensions, or every player would sign because they would take his only and lowest offer.
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Were I to go about implementing this (and with zero knowledge for how the system is actually implemented in the code), the absolute only thing I would change is to remove the lower bound on what offers a player would favor in free agency.
I would leave in the player's current demands, as I believe they set at least some kind of expectation as to where the bidding might head.
I would not change anything about extensions. I definitely would have lower bounds set there. Lack of lower bounds only makes sense in free agency, not for extensions.
Finally, if this is wholly unreasonable and unsustainable and unpalatable and so forth, the band-aid solution mentioned in the original post - to allow commissioners to edit player demands - would be acceptable, if not ideal. That way, the underlying system wouldn't even need to be touched. The final number would just have to be editable.