Quote:
Originally Posted by Buane
I'm still waiting for someone to give me a reason why free agents shouldn't just take the best offer they receive during free agency? And when I say "best" I don't just mean the most money, they can weigh all the other factors they weigh in the current system. Why does the current system have to be so needlessly complicated and have demand windows that change as free agency goes on and have players who don't remember that a team was willing to give them more two months ago?
If a player receives an offer for $6 million from a playoff contender that plays 1500 miles from his hometown and that is the BEST offer he's received during free agency, it should be the offer he favors and eventually accepts, REGARDLESS of when he receives it. This not only makes LOGICAL SENSE for all leagues in general, but it assists GREATLY with online leagues who have a limited number of sims during the offseason and members who can't afford to plan their offseason around a player who may or may not end up with more reasonable demands after every other player has already signed.
So why is trying to take a more logical look at the free agent process being met with such resistance? "This is just the way the game designed?" Well thanks for your input, The Wolf, but we're already aware of that. We're trying to discuss a better alternative. "Adapt and overcome"? There seems to be plenty of that in the history of OOTP. How about we try, "Be part of the solution," at least just in this thread?
I mean, seriously, so far the only reasons against this change that I can find are "it's too complicated," "Markus didn't design it that way," and "the owners of your online league might collude to keep salaries low."
|
There are plenty of examples where players take less money to play closer to home, in all pro sports. So no, the player accepting this offer simply because it's the best offer does not make logical sense.
Again, I respect your ideas but disagree. It's not so much that it creates more complexity, it's that it adds another layer over something that already works. I like options in the game, the more the better, but covering something up by adding more dressing to it doesn't make sense to me, logical or not.