Quote:
Originally Posted by Buane
The problem is that there are a handful of free agents who are laughably unrealistic about their demands.
Who's going to give a guy an 8-year deal off of three elbow surgeries in two years? Who's going to shell out $25 mil for the 1B/DH when NO other 1B/DH in the league makes more than $10 mil?
The majority of Free Agents have reasonable, meetable demands. If the problem was cash on hand, I would think everybody's demands would be off the charts.
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Without knowing the specifics, I'll add that individual outrageous salary demands are often tied to greed rating and/or previous salaries. This does happen with a handful of players in real life. Sometimes teams even cave to the outrageous demands, who would have thought Jayson Werth would get $126 million?
Quote:
Originally Posted by subtle
That's why it would make sense to have some sort of logic in the game that allows GMs to set the market or at least cause a player to negotiate down to the level of contracts they're offered or to the level of contracts that players similar to them have in the league.
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OOTP already has financial settings to "set the market" for various buckets of talent. For most leagues, these settings hold true. Leagues with fantastical excesses of available cash are the only problem.
Easy solution? Allow the financial settings to work without being influenced by available cash. If I say superstar players should be paid $20 million per year, that should stick. Let $20 million be $20 million - not $20 million in a realistic environment and $30 million in a fantastical environment.