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The way it works is, and this straight from the horses mouth (Markus), it's supply and demand. If your league has plenty of $$$, then players will ask for plenty of $$$ in FA.
You need to lower league revenue and, as stated above, teams with $100M cash are hurting you. Even if you have, say for example, a 24 team league and 8 - 10 of those teams have lots of money and the rest have some or none, it matters not. If the league as a whole is well off financially, you can expect high FA demands. There are plenty of ways to bring this under control, starting with things like cash max, media revenue, ticket prices, etc.
The prosposed ideas for correcting receive a strong NO vote from me. I have played in online OOTP leagues since it was possible to do so. It is up to the Commish and owners to get their revenue flow under control, otherwise you're going to continue getting high FA demands.
Option A is handled by controlling league revenues.
Options B,C, and D, if implemented, would be a deal breaker for me if they weren't optional.
Modifying cash on hand is not a cop out either, get your financial house in order, same as real GM's have to or expect high demands to continue. The programmer should not be required to program financials so online leagues can protect themselves from themselves, that is up to you as a league to police. That is why financials are editable, so you can control them.
And just to correct sabremetrics statement, which is on the right track, FA demands are high when league revenue is high, not just when cash is high.
Last edited by Bluenoser; 08-22-2012 at 02:59 PM.
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