Quote:
Originally Posted by bailey
My suggestion would be to start a league with twice the number of teams needed for players. Sim the league a few seasons, then let the GM's choose whole teams from those available. Contract the teams not taken; their players become free agents. Then, to give everyone a chance to customize their team, have a 5 round draft from the available free agents. Then delete all the remaining free agents and delete history and begin play.
I have another suggestion: limit it to 10 teams and have the top 7 make the playoffs. Divide the prize pool in 15 parts.
1 part to league champion
1 part to each to the top 7 who play in the hail mary round (league champion gets a bye)
1 part to each to the 4 survivors who play in the wild card round
1 part to each of the 2 survivors who play in the league championship
1 part to the champion.
By allowing the top 7 out of 10 to be "in the money" with a chance to win the championship should keep everyone's interest high, with a real expectation of making the top 7.
|
Why so complicated?
Simply here, start a league, simulate 20 years, auction the teams off in 5 year packages. After 3 years allow teams to buy extensions at a slight discount, 4 seasons less of a discount, and if the deal expires, allow anyone to bid (current owners of other teams included.)
Allow the sale of your team to another entity all together, etc.
I think 20 people who are dedicated up front could be found. Without a doubt. This also guarantees the first 5 seasons, allows for an established track record, plus it removes any sense of feigned equality. You're buying to win over a 5 year period, if you buy the well set team, they should cost you more. If you buy team wrecked team, its likely you should get them for the minimum.