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I have found you can use .jpg for online facepacks without having to manually change each html page. It will take up more space on your harddrive, but you can save a lot of server space by using .jpg online.
If you have BOTH a .bmp and a .jpg version of the facepack in your PHOTOS folder, the game will use the .bmp version for the game, but will generate web pages with the .jpg
The .jpg version must be in the PHOTOS folder prior to using the GENERATE REPORTS function of the game. When you generate the report, if the game detects a .jpg version of the image it will produce html pages with .jpg instead of .bmp.
I have had instances where I have a .bmp & .jpg of player 1 and only a .bmp of player 2. The game generated an html page with .jpg image for player 1 and .bmp image for player 2.
I have not tried this with the team logos, but I suspect they may work in a similar fashion.
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