Quote:
Originally Posted by Lee
Thanks Paul
Screens look very nice. Ring movement would be cool, but no big deal until TBCB. One thing I would like to see is the punches match the commentary, can you give any insight on how that is coming?
Just throwing this out on the skin color. Is it possible to do three shades of the fighters from each side (Black, Hispanic, White) and include an option for the player to select the fighter color?
I am gathering part of the issue with this is tying skin color to the database, maybe I am way off, but if so is manual selection any easier from a programming standpoint?
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There are three parts to adding skin colour to the game:
1) The database - I have just checked and the game fighter table does have a skin colour field, however it might not be set properly in the data. If not, someone would need to go through the 8000+ fighters making sure it is set correctly.
2) The Code - This would be easy to do by simply creating multiple sets of images in sub folders, ie white-white, white-black, white-hispanic etc... Then as the match starts pick the right set of images.
3) The artwork - There are currently 103 images for the fight. These would need to be regenerated for all nine skin colour combinations. So Aurelio would need to render another 824 (giving 927 total) action images.
So while my coding work is small, there is a lot of work to be done others which make this very difficult to do for TB2012. Especially considering we are exploring new ways of doing the fight images in the future. Until we have ruled out other options its not worth investing all the time on it now.
However, if poeple want to start checking/fixing the skin colour setting in the database, then it will make things a lot eaiser/faster when we do implement this.