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Originally Posted by mattg591971
Love this quickstart. Only thing I've noticed is that Arbor Island and Easton both have the same abbreviation of AI.
A couple of questions...how is the KIA supposed to interact with the KPL? I have a concern because in one of my tests trying to figure out how I want pitching to work as far as stamina and closer usage, I noticed that Nick Oubre, in his prime, jumped down to the KIA. A few other players, again in or approaching their primes, switched leagues too and were receiving salaries similar to top salaries in the KPL. From the description of the leagues, the KIA should be catering to fringe types and younger players, correct? To try and simulate this I put an age cap on the league of 30, and am testing to see what happens. Any idea how to get the KIA to operate as I want it too?
Secondly, is there a reason for the 12 player draft in the KPL? Is this due to low quality young free agents being created for the KIA?
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The KIA is meant to be a league where fringe players land or aging stars finish out their careers. For the most part this takes place, but OOTP doesn't handle this perfectly and sometime a KIA team overspends and pays KPL type money for a player. The setup has it so the Star level salary for a KIA player is the same as an Average level for the KPL. OOTP strays from those settings too often, especially on the high end. I have tried to find a balance of limiting the KIA teams' revenue but still giving them resources so the occasional success story bounces back from the independent league.
The top handful of players in the KIA often make Top 10 type KPL money. I look at it as a situation similar to the MLS where they sign declining but big name players in order to generate buzz. I have found that most of the guys signing for big money in the KIA are players that had decent success in the KPL but can't break beyond a platoon role and get full playing time in the lower league. This is an example of the type of player that I feel the KIA is made for.
Since I like the facet of aging players trying to extend their career in a lower level, I wouldn't look to set age maximums in the KIA. You may try to further limit the financial resources of KIA teams through lower ticket prices, or consider setting a salary cap. I have found, even with a cap, teams will still sign the big contracts and pay league minimum to the bulk of the team.
Right now in my test league there are over 90 KPL players with a salary of over $500k and only 6 KIA players with a salary in that range. I have just learned to live with the outliers and weave those situations into the storyline of the league.
The 12 round draft is set in order to create enough new players to replace retirees/injured players from both the KPL and the KIA. I have played with the number some, but 12 seems to be the best mix of keeping enough talented players available. It does create a lot of movement on the KPL reserve rosters, which I think is a good thing.