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[QUOTE=SkyDog;3302921]
I want to be the GM. Period.
LGO,
How would the use of minor league reserve rosters affect the transactions in the minors? Do teams keep guys in reserve often beyond rookie/SA? I have wondered if the way I play the minors of promoting guys when injuries occur is realistic or if teams keep some guys above the active limit but in the reserve limit in case of injury.
To the OP,
A. What is reasonable for the handling of your minors?
1. Are your prospects not developing as they should?
2. Do you just not like the fact a 39 y/0 who can no longer hit is rookie league?
If 1 is the problem which I have not seen I see the issue. If 2 is the problem then do you really just want to be the GM and only look at this guy in AAA is almost ready? Seriously, if you are concerned that player X is not at the right level or if your minor league manager is managing playing time correctly do you really just want to be the GM? The AI seems to do a good job at developing the guys who need to be developed. You don't want to be involved with all the scrubs so what does it matter what the AI does with the guys as long as your prospects develop correctly? You have to remember this is a game sometimes things that work in the model look a little wonky to us. It may or may not look that way to a real MLB GM.
B. If you want to play with ghost players and just deal with your real prospects is that big of deal of just to promote 20 or 30 guys as needed? The game now gives you an arrow on the roster screen if the AI would promote or demote. Just set your rookie level to unlimited and keep your scrubs you don't care about in rookie the handful of real prospects can be promoted as the AI tells you to.
Last edited by Biggio509; 04-20-2012 at 10:56 AM.
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