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Originally Posted by Markus Heinsohn
Alright. Here was the problem: In SkyDog's game the minor league system has a number of players which is pretty close to a complete system, in which case the AI switches to the mode which 'properly' sets up the system and ignoring the ghost player option.
It's a matter of balancing right, however I did make a tweak in the next patch which will handle this better.
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How about a "force ghost minor league management" option as well eventually?
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Regarding the arrows on the transaction screen, keep in mind that these do take the current performance (stats) more into account than the actual roster AI, so in some cases you still will see some red arrows for players who are currently having bad seasons.
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That's fine, but the huge discrepancy is still problematic. One metric is suggesting that he belongs in AAA, while the other is suggesting that he belongs in rookie ball.